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All this talk of walk cycles inspired in me a desire to improve my own.
I kept a true FK construction to my character, but I used JvS's
FindKnee macro to determine the position of the knee, then back
calculated the FK rotational angles to get the points described. This
FK/IK setup will also make it easier to make it do things like walk up
stairs.
Thanks for the advice when I posted actually back in April this same
deal. I think it's a lot smoother. Fixing the rotation or bending of
the feet are a whole nuther project for another day.
I still have a love/hate relationship with splines. Yeah, I could
figure out a way to get it to be very smooth, but then I wouldn't be
able to tweak, retweak, and microtweak if I have 8 extra points to
change every time I make a modification. (2 pts before, 2 pts after x 2
legs= 8 ) >:-P Note how the "up" ankle travels in a straight triangle.
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Download 'thebodywalker38c.mpg' (289 KB)
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